Toothless

Toothless
Scott Purdy compresses at least 1000 words with this image.

Sunday, April 4, 2010

results promising... design problem solved

set of stats provided good initial results like the balance. More importantly solved vexing problem regarding npcs. always have wanted third party interaction thought had solved with cards. unsatisfying board felt too empty just templars/yew but who wants to play low level spear holders? Solution: refugee npc automatically move slowly away from yew toward Templar fortresses give yew extra forces low cost give Templar reason to fight bad odds (to keep from having worse odds) also provides opportunity for moral dilemma Templar can slaughter refugees keep high yield resource from yew, at personal cost. Next entry results of battle tests.

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