While watching the trailer for Toothless with Scott Purdy's illustrations, with the music of the Monster's Symphony playing, I realized I wanted to make a game of this world. It came so easily and with so many key elements in place that despite never having attempted such a thing before I began designing right away.
Though this is my freshman effort towards making a game I've got thousand of hours of gaming consumption and an equal or greater amount of thought on what makes a game work/not work fun/not fun. So this is intended to be a record of a gamer's transition from consumer to producer, an experiment to see if an amateur can put out a professional grade game, and how much it will cost. Also by publicly stating goals, accountability to complete goals goes up. How long will it take a internet luddite, who finds facebook tiresome, into a shameless self promotor in order to share his unasked for opinions? Tune in next time to find out.
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