Toothless

Toothless
Scott Purdy compresses at least 1000 words with this image.

Thursday, April 1, 2010

Here we go.

This is the first post in a blog about The Dark Yew. A board game fan service dedicated to J.P. Moore's podcast audio book Toothless. If for some unknown reason you stumble onto this blog before his you must listen to his excellent tale of medieval horror right now. I'm not particularly a fan of horror or fantasy or any "genre" fiction and while Toothless has plenty of elements that, in a sensible world, should wedge it firmly into at least one of those categories Moore's prose, narration and ability to set a mood never let's things be that easy.
While watching the trailer for Toothless with Scott Purdy's illustrations, with the music of the Monster's Symphony playing, I realized I wanted to make a game of this world. It came so easily and with so many key elements in place that despite never having attempted such a thing before I began designing right away.
Though this is my freshman effort towards making a game I've got thousand of hours of gaming consumption and an equal or greater amount of thought on what makes a game work/not work fun/not fun. So this is intended to be a record of a gamer's transition from consumer to producer, an experiment to see if an amateur can put out a professional grade game, and how much it will cost. Also by publicly stating goals, accountability to complete goals goes up. How long will it take a internet luddite, who finds facebook tiresome, into a shameless self promotor in order to share his unasked for opinions? Tune in next time to find out.

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