Toothless

Toothless
Scott Purdy compresses at least 1000 words with this image.

Monday, April 12, 2010

Doing it right

The more I keep hammering at this game the more the style comes into focus. Mechanically, almost impossible for a war themed game to do something new. Sprinkle of innovation, but others have done similar, and in addition, with a complexity I don't find enjoyable. But a new game done as if from 12th century... much more unique. Time table, increasing rapidly. Realistically will be some time before completion. The Dark Yew is going to be heavy, bleak, complex. Going to make something quick, easy, simple. A palate cleanser.

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